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NARUTO ULTIMATE NINJA STORM 4 ONLINE INPUT LAG MOD
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NARUTO ULTIMATE NINJA STORM 4 ONLINE INPUT LAG SERIES
The Ultimate Ninja Storm series sadly does not end on a high note. Unfortunately, it squanders all of that potential with a short and poorly presented campaign fought against buggy AI, a forgettable Adventure Mode and online matches that are plagued with connectivity problems. Naruto Shippuden: Ultimate Ninja Storm 4 refines the gameplay to the absolute best of the series and offers a large roster of playable characters. Almost every match suffered from massive input lag or stuttering that rendered them pretty much unplayable. Online multiplayer, however, can be frustrating with its connection issues, where I found it nearly impossible to find a game, much less a stable matchup. Local matches are great and have a bunch of different competitive modes to explore, along with 61 playable characters with varying attacks, jutsu moves, and alternate costumes. Multiplayer in Storm 4 is both a hit and a miss. With more of the same AI troubles and nothing new to see by way of the story, it feels like it can be skipped entirely without missing anything. However, it acts more like an obligatory excuse to reminisce about key events from the early parts of the series, such as Naruto’s first battles with Sasuke and the Chunin Exams. At least the end of Story Mode hints at what may come next for Naruto and his friends in an exciting way.Īfter that comes the follow-up Adventure Mode, an epilogue that takes place immediately after the events of Story Mode. It’s disappointing that the level of storytelling polish isn’t up to the standard I’d expected. Even then, however, the lip syncing to the audio is off on both the Japanese and English audio tracks, which create some awkward moments. It wasn’t until later in the story that Storm 4 switches to in-game cutscenes, which look much better than the static images. But just 15 minutes into it, I was shown long montage cutscenes with motion-comic style effects instead of anime clips. The level of polish in the storytelling is disappointing.I was also let down by the presentation of the brief, five to six-hour story mode, which at the beginning promises epic battles and interactive scenes that the Storm series is known for. See the Official Secret Techniques trailer above. That’s made even worse by the way some areas of the Story Mode give the computer a huge edge in battle by increasing their damage, which can make things feel very cheap and unfair.
This happened to me many times and became incredibly annoying, especially when I couldn’t get an attack off without taking a kunai to the face. That strategy isn’t always needed, though, because the AI opponents have a bad habit of falling into a repetitive cycle of constantly evading and spamming ranged attacks. In one battle, I was able launch a series of punches with Hinata before calling for an assist from Naruto to deal more damage, and then switching to Hashirama Senju to recharge my energy fast for a follow-up jutsu attack. This let me use my characters for both active and support roles, and didn’t limit them to one task in a fight. What I liked most, however, was the ability to switch between your active fighter and two support characters on the fly by moving the right analog stick. The controls are simple and the most responsive of the Storm games to date. Fights are fast and fierce, and are treated like major events by way of plenty of cinematic camera angles and powerful jutsu moves at your disposal. What I like most is the ability to switch between your active fighter and two support characters on the fly.That's not to say that this combat is the best, but it is pretty strong. Watch the first 16 minutes of gameplay above.